I'm self-taught 3D artist specialized in character modeling and texturing. I started my career working as a generalist on different company's associated with games , film , commercials and other entertainment industries , while continuing to develop my personal portfolio based on high resolution characters .
I have around 7 years of experience in the industry of 3d animation .
As an artist I am responsible, dedicated, handle pressure and destinations, like challenges me, a keen eye for detail and have a lot of passion for the profession .
Hi-Res/ Low-poly Modeling , Hard Surface Modeling , sculpting , Texture , UV mapping , shading , composting .
Maya , Zbrush , Photoshop , Bodypaint3D .